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WebGL Programming Guide Interactive 3D Graphics Programming with WebGL OpenGL eBook Kouichi Matsuda Rodger Lea ebook HJQ

WebGL Programming Guide Interactive 3D Graphics Programming with WebGL OpenGL eBook Kouichi Matsuda Rodger Lea Kostenloser PDF Reader DBA

WebGL Programming Guide Interactive 3D Graphics Programming with WebGL OpenGL eBook Kouichi Matsuda Rodger Lea Kostenloser PDF Reader WebGL%20Programming%20Guide%20Interactive%203D%20Graphics%20Programming%20with%20WebGL%20OpenGL%20eBook%20Kouichi%20Matsuda%20Rodger%20Lea

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Kostenloser PDF Reader WebGL Programming Guide Interactive 3D Graphics Programming with WebGL OpenGL eBook Kouichi Matsuda Rodger Lea DBA


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  • Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL.

     

    You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic.

     

    You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects.

     

    Coverage includes

    • WebGL’s origin, core concepts, features, advantages, and integration with other web standards
    • How and basic WebGL functions work together to deliver 3D graphics
    • Shader development with OpenGL ES Shading Language (GLSL ES)
    • 3D scene drawing representing user views, controlling space volume, clipping, object creation, and perspective
    • Achieving greater realism through lighting and hierarchical objects
    • Advanced techniques object manipulation, heads-up displays, alpha blending, shader switching, and more
    • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings

     

    This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.


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    WebGL Programming Guide Interactive 3D Graphics Programming with WebGL OpenGL eBook Kouichi Matsuda Rodger Lea Reviews :



    Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL.

     

    You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic.

     

    You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects.

     

    Coverage includes

    • WebGL’s origin, core concepts, features, advantages, and integration with other web standards
    • How and basic WebGL functions work together to deliver 3D graphics
    • Shader development with OpenGL ES Shading Language (GLSL ES)
    • 3D scene drawing representing user views, controlling space volume, clipping, object creation, and perspective
    • Achieving greater realism through lighting and hierarchical objects
    • Advanced techniques object manipulation, heads-up displays, alpha blending, shader switching, and more
    • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings

     

    This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

    ebook,Kouichi Matsuda, Rodger Lea,WebGL Programming Guide Interactive 3D Graphics Programming with WebGL (OpenGL),Addison-Wesley Professional,Animation,COMPUTERS / Digital Media / Video Animation,Computer Books General,Computer Graphics,Computers,Computers - Digital Media,Computers/Computer Graphics,Digital Media - Video Animation,Web graphics design,COMPUTERS / Digital Media / Video Animation,Computer Graphics,Computers/Computer Graphics,Digital Media - Video Animation,Computers - Digital Media,Animation,Computers,Computer Books General,Web graphics design

    WebGL Programming Guide Interactive 3D Graphics Programming with WebGL (OpenGL) eBook Kouichi Matsuda, Rodger Lea


     

    Product details

    • File Size 61037 KB
    • Print Length 542 pages
    • Simultaneous Device Usage Up to 5 simultaneous devices, per publisher limits
    • Publisher Addison-Wesley Professional; 1 edition (July 4, 2013)
    • Publication Date July 4, 2013
    • Sold by  Services LLC
    • Language English
    • ASIN B00DS74080
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